Search Issue Tracker
Image Effects: crash in later fx if an effect does camera.Render inside
If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more
The "Shapes" number in the Collider Info in a PolygonCollider2D componen...
Steps to reproduce : - import the project attached- open the test scene- click on the game objects and expand the Collider info in t... Read more
PolygonCollider2D does not update itself when the sprite is changed
PolygonCollider2D does not automatically update itself in animations. Simple workaround is to have DetectHoles enabled and disabled ... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exam... Read more
Using camera.current sometimes crashes Unity
To reproduce:1. Open FirstProject2. Open MyScene3. Enter play mode a few times. Unity should crash. If it does not crash, try closin... Read more
2D collision filtering is broken
2D collision filtering is broken.Regression - not present in 4.3.0b2 and 4.3.0b1Reproduced only on 4.3.0b32) How can we reproduce it... Read more
Crash in Animator while attempting to use the PlaymodePersist package wi...
Steps to reproduce : - import the project attached- go to Textures and select all the sprites- drag them in the scene view- create a... Read more
Custom property drawer for scriptable object reference
Custom property drawer for scriptable object reference incorrectly appears for MonoScript reference within scriptable object instanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS