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[Unet][WebGL] NetworkManager.StartClient() causes WebGL build to crash
-e: exceptions are thrown and content stops when trying to connect to a server -repro:--build & run project for webgl--enter any... Read more
System.ArgumentException: The field handle and the type handle are incom...
To reproduce:1. Open attached project2. Notice exception in console Read more
Unity editor freezes when changing scripts while in play mode
Steps to reproduce: 1. Open the attached project2. Open and play 'LoginScene'3. Open one of the scripts4. Change something in the sc... Read more
[SpritePacker] Sprite packing happens even if sprites in different asset...
Project contains three textures that are in same sprite pack and in different asset bundle variants. However sprite packing still ha... Read more
Command with non-void return type fails at runtime.
Command and ClientRPC with non-void return type fails at runtime with an error like: Exception in OnStartClient:Invalid IL code in U... Read more
[WebGL] inconsistent logo use of HTML5 vs WebGL
-e: see title. it is used interchangeably while it'd be nice to just use one -repro:--open build settings--select webgl--NOTICE we d... Read more
Unity Crash after Asset Reference
To reproduce:1. Open attached project2. Open Demo1 scene3. Select sphere4. Select the rpgWeaponDatabase in the inspector of the sphe... Read more
Plugin inspector doesn't assign correct platform settings when importing...
To reproduce:1.Create new project and import attached "repro" package.2.Notice that it contains 2 plugin dll - XInputInterface32 and... Read more
[Redo] Dragging materials into 'Materials' in the 'MeshRenderer' editor ...
How to reproduce1. Create a new project2. Add a cube to the scene (make sure that it has mesh renderer with a material already)3. Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically