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[iOS] App goes to background when transferred to Instruments
To Reproduce: 1. Build and deploy app.2. Open memory/debug section & click transfer to instruments3. Click Record when Instrumen... Read more
Building IL2CPP which includes the JsonFx library throws "not implemente...
To reproduce: 1) Download and open project2) Make sure that scripting backend is set to il2cpp3) Try building project4) Notice the e... Read more
[WebGL][UI] can't enter characters into input fields
-e: see title, typing while focus is on an input field nothing happens -repro:--build attached scene "controls" (UI samples from A$)... Read more
Crash Using Advanced Additive Scenes Plug-in
To reproduce:1. Open attached project2. Run Main scene3. Editor crashes Read more
[Compiler] Mono produces wrong IL code when assigning values from structs
Mono produces wrong IL code when assigning values from structs 1. SetupWhen running the script included in the example project the M... Read more
Terrain component missing its help icon
All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more
[WP8][WP8.1][WP10][MS Bug] UI mask doesn't work
1. On windows phone the UI Mask does not obscure according to the image, it only masks as a box. 2. Create new project, add mask, gi... Read more
Unity Connect menu redirects to wrong website
Go to Help -> Unity Connect and click it. A browser tab will open with the page connect.unity3d.com, which redirects to cloud.uni... Read more
SubState machine disappears when dragged into another one
To Reproduce:1. Open the attached project.2. Drag the "DragThisOne" SubState machine into the "New" "New" Sub-State Machine, and ver... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically