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Hinge joint 2D doesn't work
To reproduce:1. Open attached project2. Run scene 63. Hinge joint 2D doesn't work, connected rigidbody just falls Read more
Delete doesn't work on mac
Delete doesn't work on mac, cmd+backspace has to be used instead Read more
Double clicking a C# script will open MonoDevelop instead of Visual Studio
Repro steps:1. Set Visual Studio as your external code editor in Preferences and double click on a C# script.2. A popup box saying "... Read more
[WP8] Solid areas 16 bit texture appears transparent
To reproduce1. Open scene02. Observe both textures are fully solid in game view.3. Run on Windows Phone (tested on lumia 520, 920), ... Read more
In asset store preview the music plays less than a second on pressing pl...
In asset store preview the music plays less than a second on pressing play and crashing if autoplay is on 2) How can we reproduce it... Read more
Navmesh bake height has a rounding error of 0.2*height
To reproduce:1. Open project StepHeight2. Open scene StepHeight3. Notice that navmesh is blocked for planes which have distance smal... Read more
Creating a 2D project in project wizard on Mac does not set editor to 2D...
1. create new project and select the 2D default option in the projectwizard2. Observe how scene is not set to 2D and editor behaviou... Read more
Missing assembly reference when creating text templates in MonoDevelop
1) What happenedMissing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the example ... Read more
Got name doesn't match warning when adding script while running
1. Enter play mode.2. Add new script through Add Component->New Script and type correct name Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS