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Got name doesn't match warning when adding script while running
1. Enter play mode.
2. Add new script through Add Component->New Script and type correct name
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- UNITY_SERVER scripting define does not work when switching to Dedicated Server from Windows by script
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window