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[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps:1. Create a new blank shadergraph2. Set the targets to universal or HDRP3. Set the target back to nothingExpected result... Read more
[Mobile] Mesh is not rendered on some devices - camera stacking
How to reproduce:1. Open the attached StrippedPlanetMeshRepro.zip2. Build and Run the project on a device Expected: There are two pl... Read more
[Stacks] InvalidOperationException thrown when deleting inactive stack n...
Repro steps:1. Create a new Universal Lit shadergraph and open it2. Change the Surface to Transparent3. Drag out the edge from the "... Read more
[NetCode] Generating GhostComponent to Terrain causes error
[NetCode] Generating GhostComponent to Terrain causes error To reproduce:1. Open project attached, New Scene.2. Open Terrain and pre... Read more
[Addressables] AssetReferenceDrawer does not mark object as dirty when s...
How to reproduce:1. Create a new Unity project2. Import the Addressables package, create Addressable settings and mark anything as A... Read more
[Burst] Editor crashes on ExecuteJob when calling JobHandle.Complete
Reproduction steps:1. Open the attached project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Reproducible with Bur... Read more
[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage ...
How to reproduce:1. Create new Universal RP template project2. Create multiple cameras3. Open Editor -> Window -> Analysis -&g... Read more
Curve editor throws error: "IndexOutOfRangeException: GetKey" when crea...
How to reproduce:1. Open attached project "case1259902.zip"2. Select CubeTimeline.playable asset in Project window3. Open Timeline w... Read more
[Localization] Part of a String Table doesn't get pushed when using Goog...
How to reproduce:1. Open the attached "LocalizationGoogleSheets repro" project2. Select "Google Sheets Service.asset" Asset from Ass... Read more
[Android] [URP] Shader rendering differs on Mali, Adreno 5XX-6XX, Adreno...
How to reproduce:1. Open the attached project2. Build & Run project on Android3. Compare rendering between devices Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes