Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2022.2.0a17
2023.1.0a1
Issue ID
UUM-3423
Regression
No
NullReferenceException' is thrown on compilation when 'EditorStyles.foldout' is called
Reproduction steps:
1. Open the attached '1412430-sample' project
2. Open the 'SampleScene'
3. Enter Play mode to trigger the recompilation of the script
Expected result: No errors are in the Console
Actual result: 'NullReferenceException: Object reference not set to an instance of an object' is in the Console
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.3.0f1, 2022.1.0b14, 2022.2.0a9
note: low usage feature and uitk is recommended, closed?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Theme can't be changed when any compilation errors are thrown
- Editor layout does not save custom Editor windows when they are declared using file-scoped namespaces
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
Resolution Note:
GUIStyle(EditorStyles.foldout) needs to be initialized in the Start(), it is intended the style value is assigned during this phase.
Resolution Note (2023.1.X):
GUIStyle(EditorStyles.foldout) needs to be initialized in the Start(), it is intended the style value is assigned during this phase.