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HingeJoint2D does a weird loop if you change the transform rotation duri...
To reproduce:1. Open project Bugs2. Open scene level3. Enter play mode4. Change the Cube's rotation to on the z axis - it's followed... Read more
Inconsistent behaviour between OpenGL and DirectX (Queue AlphaTest doesn...
To Reproduce:1) Open the project & scene. Compare results in DX and OpenGL (OS X). Read more
CrossDomainPolicy failure after reload page on mac
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/' Read more
Sprite disappears once it hits the end of the animation if it doesn't t...
Steps to reproduce : - import the project attached- open the scene and press play- use the up arrow key to jump and notice that once... Read more
Can't launch project built in 4.3b6 (Regression)
To reproduce:1. Build attached project2. Open the build game3. It fails to loadExpected: Built project opensWhat actually happens: B... Read more
kartriderdash: plugin crash on closing tab
-e: when closing the tab for game Kartriderdash the plugin crashes-crashes on Win7 & Firefox 24, chrome31-doesn't crash on IE10,... Read more
Sprite slicing does not work if source texture is PVRTC compressed at th...
To reproduce:1. Create a new project2. Set platform to iOS3. Drag’n drop Donkey-HD.png (from the attached project) into assets4. Cli... Read more
plugin crash for BeGone Tower map
-e: joining this map crashes the pluginTested on and crashes for: Win7 Chrome + FF, OSX Chrome -repro:--switch channel to beta (b6)-... Read more
Animator.MatchTarget produces inconsistent behavior for moving targets
To reproduce:1. Open project TargetMatchTest2. Open scene Test3. Enter play mode4. Try moving the cube in the scene. The character s... Read more
Bone being target matched is not in the correct position in relation to ...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the character is moving towards the t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS