Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0b3
Issue ID
570692
Regression
No
Animator.MatchTarget produces inconsistent behavior for moving targets
To reproduce:
1. Open project TargetMatchTest
2. Open scene Test
3. Enter play mode
4. Try moving the cube in the scene. The character should .MatchTarget to the cube. Sometimes it happens smoothly, other times the character just jumps into the position
Explanation: MatchTarget is called at every frame. Mecanim register one MatchTarget at a time. So once its set, it will keep the same target time, until target is reached or user has called InterruptMatchTarget.
Also, since this is a looped state, if MatchTarget is called after the targetTime, it will wait a whole cycle to reach it.
The jumps you see, they happen when you start moving the cube, making the matchTarget command active (since target not reached anymore) at a time that is a little under the targetTime.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment