Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0b3
Issue ID
570689
Regression
No
Bone being target matched is not in the correct position in relation to the target
Steps to reproduce :
- import the project attached
- open the scene
- press play and notice that the character is moving towards the target rather than appearing at the target position instantly
- after the interpolation is finished notice that the Left Hand bone is not in the correct position in relation to the target
Explanation :
This is due to the fact that the source animation is having animation on bones that are in-between human bones. This causes retargeting to be imprecise, and will potentially have problems with MatchTargeting
There are 2 solutions to fix this:
* remove animation on inbetween bones ( Spine3 is guilty here!)
* have an ik pass - OnAnimatorIK - to fix the hand at the proper position.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment