Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0b3
Issue ID
570689
Regression
No
Bone being target matched is not in the correct position in relation to the target
Steps to reproduce :
- import the project attached
- open the scene
- press play and notice that the character is moving towards the target rather than appearing at the target position instantly
- after the interpolation is finished notice that the Left Hand bone is not in the correct position in relation to the target
Explanation :
This is due to the fact that the source animation is having animation on bones that are in-between human bones. This causes retargeting to be imprecise, and will potentially have problems with MatchTargeting
There are 2 solutions to fix this:
* remove animation on inbetween bones ( Spine3 is guilty here!)
* have an ik pass - OnAnimatorIK - to fix the hand at the proper position.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Add comment