Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b6
Issue ID
570904
Regression
No
HingeJoint2D does a weird loop if you change the transform rotation during play mode
To reproduce:
1. Open project Bugs
2. Open scene level
3. Enter play mode
4. Change the Cube's rotation to on the z axis - it's followed by an awkward rotation around the axis until the cube snaps back into place
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment