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[Android][URP] Render artifacts are visible or the mesh is not visible w...
Repro steps:1. Open attached project "repro_1281854"2. Add URP3. Build and Run on Android4. Enable the Overlay Camera with a button ... Read more
undoRedoPerformed Callback gets called when the Draggable GameObject fro...
Reproduction steps:1. Open the attached project2. Open the SampleScene.unity in the /Assets/Scenes folder in the Project window3. Se... Read more
Crash on Tilemap::ValidateAllTileAssets when opening a specific prefab o...
Reproduction steps:1. Open the attached project ("1275562.zip")2. Double click the "desertbiome.prefab" or drag it to the Scene View... Read more
Errors appear when upgrading the project from 2018.2 to 2018.3
Steps to reproduce:1. Open supplied project with Unity 2018.2.0b82. Open supplied project with Unity 2018.3.0a1 Expected: no errors ... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more
[Mac] App crashes because of MemoryOverflow
Reproduction steps: 1. Edit the Unity Networking files2. Open "CHKN" project3. Decrease the size of the textures in the project (So ... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Under Particle System "shape" component check "Align to directio... Read more
Particles do not collide when particle system is moving
1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more
Unneccessary MonoBehaviours included because UnityRootStrategy command l...
How to reproduce:1. Open the attached solution "UnityLinkerTests_.7z" in Visual Studio 20192. In "UnityLinkerTest.cs" edit "UnityIns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved