Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a9
2020.1.2f1
2020.2
Issue ID
1275562
Regression
Yes
Crash on Tilemap::ValidateAllTileAssets when opening a specific prefab or dropping it into the scene
Reproduction steps:
1. Open the attached project ("1275562.zip")
2. Double click the "desertbiome.prefab" or drag it to the Scene View
Reproducible with: 2020.1.0a9, 2020.1.6f1, 2020.2.0b2
Not reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.0a8
First lines of the stacktrace:
0x00007ff7716b15bd (Unity) Tilemap::ValidateAllTileAssets
0x00007ff7716b0b76 (Unity) Tilemap::Update
0x00007ff770344178 (Unity) BaseBehaviourManager::CommonUpdate<BehaviourManager>
0x00007ff77034e31a (Unity) BehaviourManager::Update
Notes:
- Might be related to case 1174254, but the reproduction versions don't match
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
A fix for this issue is available on Unity 2021.1.0a2 and above
Resolution Note (fix version 2020.2):
A fix for this issue is available on Unity 2020.2.0b8 and above
Resolution Note (fix version 2020.1):
A fix for this issue is available on Unity 2020.1.10f1 and above