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Caching.expirationDelay doesn't clean the cache anymore
Reproduction steps:1. Open the attached project.2. Play the "main" scene.3. Type "3" into the input box.4. Click "Load".5. Stop the ... Read more
[Daydream | Editor] Daydream settings Icon labels are incorrect
Daydream Daydream settings Icon labels are incorrect 2. How we can reproduce it using the example you attachedRequires editor with a... Read more
Unity fails creating or switching projects within the Editor if "VIPRE I...
How to reproduce:1. Make sure that you have "VIPRE Internet Security" installed2. Open "VIPRE" and go to Manage --> Firewall and ... Read more
Lightmap Settings of Game Object is not saved if Game Object is not Prefab
Steps:1. Open attached project (lpdemo.zip)2. In menu: test > testTestLightMapParameter3. In Hierarchy check Mesh Renderer compon... Read more
[Editor] NPOT Texture assets corrupted when importing with no graphics
1) Build the library folder via command line, batchmode, no graphics: /Unity562p3/Unity.app/Contents/MacOS/Unity -batchmode -quit -p... Read more
[Profiler] CameraEvent.BeforeForwardOpaque and CameraEvent.AfterForwardO...
Steps to reproduce:1) Open the attached project.2) Press play.3) After a couple seconds, stop play mode.4) Open profiler.Expand Came... Read more
Unity freezes/stops logging when out of drive space, no error given
Reproduction steps:1. Fill up the disk, which has Editor.log file, leave some MB free space2. Open repro project3. Press play4. Wait... Read more
[WebGL] Scene does not render correctly if Camera does't clear and HDR i...
To reproduce: 1. Open the project, attached by user (dontclear56-new.zip)2. Build and run the project for WebGL3. Observe the spinni... Read more
"Tag: is not defined." error only shows the first letter of the tag
To reproduce: 1. Open the project, attached by the tester (incompleteTagError.zip)2. Open the "scene" scene3. Enter Play mode4. Obse... Read more
[Texture Importer]16bit images with alpha are recognized as RGB instead ...
Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled