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[Android] OnApplicationPause(true) is not called when going to recent ap...
Reproduction steps:1. Build attached user's project "Pixel3XL Bug.zip" for Android2. Open it on the device and wait for it to load3.... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps:1. Open the attached "ParticlesTrailSample" project2. Open the "SampleScene" Scene3. Open the Profiler window (Wi... Read more
IndexOutOfRangeException is being thrown when using JSON.NET Deserialize...
How to reproduce:1. Open the user's attached "Bug_DecimalToFloat.zip" project2. Open the "SampleScene" Scene from the Project Window... Read more
Duplicating/copy-pasting last keyword in the blackboard throws ArgumentO...
Steps to reproduce:1. Create a new URP project or open an existing one2. Right-click in Project View3. Select Create -> Shader Gr... Read more
The position of the Input Field TMP GameObject changes constantly when T...
Steps to reproduce:1. Open the SampleScene in the attached project "Notepad.zip"2. In the Hierarchy window select Canvas > Main N... Read more
Ruleset file is ignored when using Roslyn analyzers
Reproduction steps:1. Open the attached 'RulesetBug' project2. Open the 'Default.ruleset' file and note that Action is set to 'None'... Read more
Error thrown when disabling rigidbody with a custom inertia tensor and c...
To reproduce:- Open Assets/Scenes/SampleScene.unity- Enter play mode- Select the "Cube" gameobject and set it to inactive- Observe t... Read more
The values in the Nodes are not clearly visible when using Visual Effect...
How to reproduce:1. Open the attached "1393797.zip" project2. Open the "New VFX" Visual Effect Graph from the Project window Expecte... Read more
IL2CPP build fails when project includes System.Drawing.Common.dll
How to reproduce:1. Open the attached “SystemDrawingBug.zip” project2. Build with IL2CPP Scripting Backend Expected result: Build is... Read more
[Android] Build throws an exception when changing Target Architecture fr...
Reproduction steps:1. Open the attached project "objectException" and open "SampleScene"2. Change the platform to Android and Script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed