Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.23f1
2023.1.0a2
Issue ID
UUM-3149
Regression
Yes
[MacOS][Metal] Shadows are cast by the Viewport/Camera when the Shadow Strength is set to certain values
Reproduction steps:
1. Open the attached project "Case_1382050.zip" and load Scene "SampleScene"
2. In the Menu Bar go to File -> Build Settings and change Build Target to "iOS" or "Android"
3. In the Hierarchy select "Directional Light"
4. Observe the Game View
5. In the Inspector use the Slider to change the value of "Strength"
Expected result: No shadows appear on the Meshes
Actual result: Certain values of "Strength" create either white or black shadows on the Meshes
Reproducible with: 2020.3.23f1, 2021.2.3f1, 2022.1.0a6, 2022.1.0a15
Not reproducible with: 2019.4.32f1, 2022.1.0a5
Reproduced with:
- MacOS Editor with Build Target iOS (Metal)
- MacOS Editor with Build Target Android (Metal)
- MacOS Editor with Build Target tvOS (Metal)
Does not reproduce with:
- Windows Editor with Build Target Windows
- Windows Editor with Build Target iOS
- MacOS Editor with Build Target iOS (Open GLCore)
- MacOS Editor with Build Target macOS (Open GLCore)
- Player with Build Target iOS
Notes:
- Issue is also reproducible in Scene View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2023.1.X):
There are no fixes planned for this Bug