Search Issue Tracker
Won't Fix
Won't Fix in 3.0.X
Votes
0
Found in [Package]
1.11.0
3.0.1
Issue ID
OXPB-48
Regression
No
Quest freezes after opening a project forcing portrait mode
Reproduction steps:
1. Open the attached project
2. In Player Settings -> Android -> Resolution and Presentation set Default Orientation to Portrait
3. Build and run Sample Scene on Quest
Expected result: Project opens and Sample Scene is displayed
Actual result: Quest freezes into a black screen and only sound can be heard (when trying to navigate out of the Unity project to the main menu)
Reproducible with: 1.11.0 (2019.4.39f1, 2020.3.35f1), 3.0.1 (2021.3.4f1, 2022.1.4f1, 2022.2.0a16)
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- If you hold the power button and then click cancel in the shut down menu, one eye will still be black and the left one will become whitish
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Won't fix. Workaround is to not set Android VR apps to Portrait mode, we don't feel this is a common scenario
Resolution Note (3.0.X):
Won't fix. Workaround is to not set Android VR apps to Portrait mode, we don't feel this is a common scenario