Search Issue Tracker
Won't Fix
Won't Fix in 3.0.X
Votes
0
Found in [Package]
1.11.0
3.0.1
Issue ID
OXPB-48
Regression
No
Quest freezes after opening a project forcing portrait mode
Reproduction steps:
1. Open the attached project
2. In Player Settings -> Android -> Resolution and Presentation set Default Orientation to Portrait
3. Build and run Sample Scene on Quest
Expected result: Project opens and Sample Scene is displayed
Actual result: Quest freezes into a black screen and only sound can be heard (when trying to navigate out of the Unity project to the main menu)
Reproducible with: 1.11.0 (2019.4.39f1, 2020.3.35f1), 3.0.1 (2021.3.4f1, 2022.1.4f1, 2022.2.0a16)
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- If you hold the power button and then click cancel in the shut down menu, one eye will still be black and the left one will become whitish
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Won't fix. Workaround is to not set Android VR apps to Portrait mode, we don't feel this is a common scenario
Resolution Note (3.0.X):
Won't fix. Workaround is to not set Android VR apps to Portrait mode, we don't feel this is a common scenario