Search Issue Tracker
By Design
Votes
0
Found in
2021.3.9f1
Issue ID
UUM-2992
Regression
No
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting is enabled
Reproduction steps:
1. Open the user's attached project
2. Observe the Game View window
Expected result: Game view window is the default blue
Actual result: Game view window is flickering and yellow
Reproducible with: 2021.2.11f1, 2022.1.0b1
Not reproducible with: 2022.1.0b2, 2022.1.0b7, 2022.2.0a4
Could not test with: 2019.4.35f1, 2020.3.28f1 (No native Silicon Editor)
Notes:
Does not reproduce with Rosetta
Does not reproduce with M1, only M1 Max
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
In the project, the camera "SubCamera" has its "Background Type" set to uninitialized. The flickering is the initialized data being shown on screen. "Uninitialized" should only be used when the camera is guaranteed to write to every single pixel, to prevent issues like this.