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Won't Fix



Found in






Issue ID




Manual refresh calls PostprocessTexture before script compilation



How to reproduce:
1. Open the "" project
2. Make sure "Auto Refresh" is off in the Preferences
3. Delete .meta files from Assets folder
4. In Project tab press RMB > Refresh

Actual result: AssetPostprocessingInternal.PostprocessTexture is called before script compilation.
Expected result: AssetPostprocessingInternal.PostprocessTexture is called after script compilation.

Reproducible with: 2020.1.0a3, 2019.3.0b2, 2019.2.4f1, 2019.2.0a5.
Not reproducible with: 2019.2.0a4, 2019.2.0a1, 2018.4.8f1, 2017.4.32f1.

- The same behaviour happens when refresh is called from Rider, when Auto-Refresh is on and Unity is not focused. (Not reproducible with VS)
- Reproducible with macOS Mojave 10.14.4 and Windows 10.
- Not reproducible with macOS Catalina 15.0.
- This behaviour causes a revert of pulled .meta files from repository.

  1. Resolution Note:

    Thank you for your bug report.

    After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.

    The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.

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