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3
votes
Fixed

[HDRP] Throws an exception when scene camera is selected and hovering ov...

Package: Scriptable Render Pipeline HD

-

Jan 17, 2019

-

Version/s: 5.2.3, 5.0.0, 4.6.0

Steps to reproduce:1. Create a new project and download HDRP package from the Package Manager2. Set HDRP Render Pipeline Asset in Gr... Read more

0
votes
Fixed

[Scripting] Script doesn't update when "Recompile After Finished Playing...

Scripting

-

Jan 18, 2019

-

Version/s: 2019.1.0a13, 2019.2.0a1

With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more

0
votes
By Design

Data is not identical when receiving it from OnAudioFilterRead and clip....

Audio

-

Nov 20, 2018

-

Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the original project2. Clear editor log3. Hit Play4. Wait about 2-3 seconds5. Stop Play6. Open editor log... Read more

0
votes
Fixed

[macOS] HotKeys are mapped as standard Dvorak shortcuts and ignore Syste...

Themes

-

Nov 24, 2018

-

Version/s: 2018.3.0b6, 2018.3.0b11

To reproduce: 1. Choose “System Preferences” from the Apple menu.2. Click on the “Keyboard” icon in System Preferences, then the “In... Read more

0
votes
Not Reproducible

[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO

XR SDK

-

Dec 28, 2018

-

Version/s: 2018.2.6f1

To reproduce:1. Add attached TestShader.shader to your project2. Build and install to Oculus GO3. Launch application and observe log... Read more

0
votes
Won't Fix

Managedheap.usedsize memory leak when using a huge mesh if set to Static

IL2CPP

-

Jan 01, 2019

-

Version/s: 2017.4.0f1, 2018.3.0f2

Steps to reproduce:1. Open user-supplied project and the MemLeakTest Scene2. Make sure the "Hex Ground 01" in Hierarchy window is se... Read more

0
votes
Not Reproducible

[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder

Linux

-

Jan 01, 2019

-

Version/s: 2018.3.0b8

To reproduce:1) Create a new project2) Install Probuilder package3) Create a new shape (the default cube will work)4) Select one of ... Read more

0
votes
Fixed

Facebook Gameroom target uses Standalone target player settings and fail...

Facebook Gameroom

-

Jan 04, 2019

-

Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Create a new project2. Switch to Facebook target3. Set Scripting backend to IL2CPP in Standalone target settin... Read more

0
votes
Not Reproducible

[Android] Graphics DrawTexture performance regression in 2018.3.0a2 when...

Mobile Graphics

-

Jan 06, 2019

-

Version/s: 2018.3.0a2, 2018.3.0f2

To reproduce:1. Open the QA's attached project2. Build and run on mobile Actual: Frame rate becomes 8 times lower after the regressi... Read more

0
votes
Fixed

[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...

Package: Addressables

-

Jan 10, 2019

-

Version/s: 0.5.3-preview

[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more

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