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[HDRP] Throws an exception when scene camera is selected and hovering ov...
Steps to reproduce:1. Create a new project and download HDRP package from the Package Manager2. Set HDRP Render Pipeline Asset in Gr... Read more
[Scripting] Script doesn't update when "Recompile After Finished Playing...
With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more
Data is not identical when receiving it from OnAudioFilterRead and clip....
Steps to reproduce:1. Open the original project2. Clear editor log3. Hit Play4. Wait about 2-3 seconds5. Stop Play6. Open editor log... Read more
[macOS] HotKeys are mapped as standard Dvorak shortcuts and ignore Syste...
To reproduce: 1. Choose “System Preferences” from the Apple menu.2. Click on the “Keyboard” icon in System Preferences, then the “In... Read more
[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce:1. Add attached TestShader.shader to your project2. Build and install to Oculus GO3. Launch application and observe log... Read more
Managedheap.usedsize memory leak when using a huge mesh if set to Static
Steps to reproduce:1. Open user-supplied project and the MemLeakTest Scene2. Make sure the "Hex Ground 01" in Hierarchy window is se... Read more
[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder
To reproduce:1) Create a new project2) Install Probuilder package3) Create a new shape (the default cube will work)4) Select one of ... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce:1. Create a new project2. Switch to Facebook target3. Set Scripting backend to IL2CPP in Standalone target settin... Read more
[Android] Graphics DrawTexture performance regression in 2018.3.0a2 when...
To reproduce:1. Open the QA's attached project2. Build and run on mobile Actual: Frame rate becomes 8 times lower after the regressi... Read more
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used