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AudioImporterInspector: Compression slider shows wrong max
Reproduced on 4.2.b1 When you select an AudioClip, Unity displays the AudioImporterInspector. In the AudioImporterInspector, the in... Read more
Shadows casted by the environment with dual light mapping enabled does n...
See last user's reply and take attached project. 1 Open project 2 Open the "Dual Lightmapping Bug" scene. The project should be set... Read more
MenuItem shortcuts seem to be stealing input from textboxes
Steps to reproduce : - import the project attached - go to Window > Example Input Window - try to type "2" and notice it doesn't work Read more
There is a significant difference in the look between baking a dual ligh...
This is the dual light map: http://grab.by/mDge This is the directional light map: http://grab.by/mDgc Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599 - set the game view to iPad (1024x768) - press play and notice the g... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce :... Read more
"renderer.isVisible" always returns FALSE when the renderer is a Particl...
Steps to reproduce : - import the project attached - open the scene and press play - notice the "renderer.isVisible" always returns... Read more
Warning on importing this shader
1 Create new project 2 Try to import attached shader - you should see 2 warnings in console Shader warning in 'Physical': Program 'f... Read more
Internal compiler error when code is in Plugins folder
See user's description Just open the project Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations