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Screen.orientation doesn't work correctly on tablets
Screen.autorotateToPortrait = false;Screen.autorotateToPortraitUpsideDown = false;Screen.orientation = ScreenOrientation.AutoRotatio... Read more
Undo/redo text in menu is incorrect when creating an object and adding c...
To reproduce:1. Open attached project2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Un... Read more
Removing the material color rgb properties in animation causes them to d...
To reproduce:1. Create a cube2. Open the animation window3. Add a curve for the cube - select Mesh Renderer > Material._Color4. R... Read more
Setting Rigidbody2D.mass from code doesn't work
To reproduce:1. Open attached project2. Run scene 13. Notice that even though mass was changed from code, it still prints out value ... Read more
Resetting display sleep settings does not reset sleep timer on Android
Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Version 4.3.0f4 (e01000627d60) This is an intended behavior on A... Read more
Scripts in bundles have deserialization issues
-e: 4.3 seems to have an obscure problem with loading asset bundles that have scripts inside them. We get this error message: AssetB... Read more
Material animation changes Material asset for certain shaders
I think BaseRenderer::ApplyCustomProperties modified the material. The Unlit Alpha material changes color in the Inspector when it's... Read more
Xcode fails on dsymutil error
To reproduce:1. Open attached Xcode project2. Build it3. Error "Build fails when dsymutil exits with code 11." Read more
Butterfly Demo causes Unity webplayer to hang in Firefox
From this thread (https://bugzilla.mozilla.org/show_bug.cgi?id=932678) on Mozilla's support site, via Unity support: A particular Un... Read more
Animation is broken when set to Humanoid
To reproduce:1. Open the attached project2. Preview each of the animations3. Notice that humanoid animation is broken - arm gets stu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
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- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed