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Lens Flare documentation is not updated
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Components/class-LensFlare.html- notice that Ignore Layer... Read more
Error message: Serial can´t be blank needs rewrite
Reason: Serial can´t be blank, should be a better description like serial is unknown.. REPRO:Prerequisites: An .ulf file with a unkn... Read more
Drop down menu is opened in the top right corner
To reproduce:1. Import a model2. Click on it in the project view3. Click on Root node to expand the drop down menu4. Select the node... Read more
Internal compiler error reported instead of Syntax error
Steps to reproduce---------------------1. Create a script that includes two variable declarations, the first one should include brac... Read more
editor crash on trying to use System.Speech.Recognition
-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro:--unzip attached project--drag Scripts/Test.c... Read more
Prefab instances are not updated in the scene after optimizing models
To reproduce:1. Import a model2. Drag it into scene3. Drag it back into the hierarchy to make a prefab4. Go back to Model Importer5.... Read more
When using materials with texture offsets, lightmapping sometimes uses z...
To reproduce:1. Open attached project2. Open scene 'scene'3. Open lightmapping tab4. Bake lightmaps5. Notice that incorrect offset i... Read more
Audio.PlayScheduled produces artifacts on cpu spikes
To reproduce:1. Import package the "repro"2. Open "scene"3. Enter play mode4. Press space. it should call "audio.PlayScheduled" and ... Read more
Contextual menu for a shader is shown in the particle system curves
Steps to reproduce : - create a new project- create a particle system- enable "Size over Lifetime" and select the Size Curve- resize... Read more
"Error occurred in occluder data computation" thrown when trying to bake...
To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS