Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0f3
Issue ID
552445
Regression
No
SetTargetBuffers fails if the depthRenderBuffer is not from a RenderTexture of ARGB format
tested device: Google Nexus 4 with Android 4.2.2
Unity Versions:
4.2.0f3 (7f8ef1d9e2f1)
4.2.0f4 (60712d97bf05)
tested device: Google Galaxy Nexus with Android 4.3
Unity Versions:
4.1.5f1 (ed5ea3281df6)
4.3.0a5 (796335dfc9e5)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
achrenico
Feb 05, 2016 18:27
SetTargetBuffers works in editor and other platforms. Is there a valid excuse for not supporting it on Android? "It's not a regression" is not one.