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[URP] Light bleeds through concave Mesh when Cascade Rendering is used
How to reproduce: 1. Open user's attached project "URP - Concave mesh bug report.zip" 2. Press Play Expected result: Inside the con... Read more
[ShaderGraph] Can't navigate the node creation menu with keyboard while ...
Steps to reproduce: 1. Create a new project 2. Install ShaderGraph through the Package Manager 3. Create a new ShaderGraph and open ... Read more
Placeholder tooltip pops up when hovering over "Limit Number of Players"...
Reproduction steps: 1. Create a new project 2. Create an empty GameObject and add "Player Input Manager" Component 3. In the Inspect... Read more
[Undo] Undoing TMP input component and then adding it again throws Missi...
How to reproduce: 1. Create new project 2. Add any empty UI object to Scene 3. Select the game object and in Inspector add TMP input... Read more
[WebGL] [Mobile] VideoPlayer does not play Video when using WebGL on Mobile
Reproduction steps: 1. Open the attached project "VidTest.zip" 2. Build the Scene "VidTest" for WebGL 3. Host the Build on a server ... Read more
Crash with PPtr<Transform>::operator->() when opening a scene
Reproduction steps: 1. Open the user's attached project 2. If it does not crash after opening, open scene 'Assets/mainScene' Expect... Read more
DllNotFoundException: Unable to load DLL 'FirebaseCppApp-8_6_2' error th...
Reproduction steps: 1. Open the attached Unity project "Final1.zip" 2. Open Android Logcat window 3. Build and run the application o... Read more
[M1][IL2CPP] Unity spawns Intel clang processes when building with Silic...
Reproduction steps: 1. Open the user's attached project 2. Start the build with IL2CPP 3. Observe the Activity Monitor's "Clang" pro... Read more
Setting Screen.orientation to portrait mode does not disable autorotatio...
Reproduction steps: 1. Download and open the attached "bug-screen-orientation.zip" project 2. Build and deploy the project to iOS 3.... Read more
[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps: 1. Open the user's project 2. Build for WebGL Expected result: Build succeeds Actual result: Build fails and th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected