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reproduction scenario for UnityEditor.UI.dll' is in timestamps but is no...
Repro: - Open Project- Change any letter in name of folder to it's oposite case (lower to upper or upper to lower).- Close Unity- Op... Read more
[RenderingOrder] Particles are not drawn in the correct order on rotated...
Steps to reproduce: 1. Open the attached project2. Open 'Scene' scene3. Notice that 'Particle System' game object is behind the 'Qua... Read more
[Mobile/Unlit] Lightmap decoding produces different color results on sta...
To reproduce:1. Open LightmapDecoding project2. Open scene Untitled - it has only white ambient baked3. Switch between standalone an... Read more
NetworkTransform can be put on an object more than once
NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more
NetworkTransform has no way to validate client movement on the server.
NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more
[Geomerics] JobProcess stuck - Bake Visibility step
Import the attached project and open the scene menu.unity. It has continuous baking enabled, so let the baking process run. I let it... Read more
Text from physical keyboard doesn't type when input field was selected w...
Reproducible on 4.6.5, 4.6.6;Works fine on 4.6.4; Repro steps:1. open project "gui textfield.zip";2. build to WSA and build and run ... Read more
Resources.Load() works much slower on project built with Unity 5 compare...
Repro steps:1) Download both .apk files and transfer/install them to device2) Run the version built with Unity4 - BUG_ResourcesLoad4... Read more
[ES][desktop] Selected object in scene view appears black
Steps to reproduce: 1. Use flag -force-gles31aep to open Unity in Open GL mode2. Open attached project "OpenGLbug"3. Open scene "Ope... Read more
[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...
When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled