Search Issue Tracker
Fixed in 6.7.0
Votes
0
Found in [Package]
4.0.1-preview
Issue ID
1088730
Regression
No
Shadow caster count differs form builtin with same settings
Using LWRP, shadow casters are more, this seems to be something to do with the shadow culling of SRP. In builtin pipeline we get less shadow casters with the same settings.
Repo Steps:
1. open attatched project
2. check shadow casters either in the stats or the frame debugger, make note
3. switch to LWRP by asigning the lightweight asset, change the 'New Material' shader to 'Lightweight Render Pipeline/Lit'
4. check the shadow casters in the frame debugger
Expected outcome: The shadow caster count should be the same as they have the same settings
Actual outcome: In LWRP there a number of extra shadow caster drawcalls
Repoed in Unity 2018.3.0b4 & LWRP 4.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment