Search Issue Tracker
Fixed
Fixed in 2022.3.69f1, 6000.0.63f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
5
Found in
6000.0.51f1
6000.0.54f1
6000.0.58f1
6000.0.60f1
6000.2.1f1
6000.2.2f1
6000.2.3f1
6000.2.4f1
6000.2.5f1
6000.2.6f1
6000.2.8f1
6000.5.0a1
Issue ID
UUM-121408
Regression
No
Builds failing with the Error Code 404
Builds failing with the Error Code 404. File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check.
Steps to reproduce:
This is a race condition and we were not able to reproduce it.
Actual results:
Editor succeeds to make the client acquire a floating license faster than it had finished loading licenses at startup which fails to pick up the new license.
Expected results:
Editor does not succeed to make the client acquire a floating license faster than it had finished loading licenses at startup which makes it to pick up the new license.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- Zendesk ticket - [https://unity3d.zendesk.com/agent/tickets/2482036]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.5.0a1):
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Resolution Note (fix version 6000.4.0a5):
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Resolution Note (fix version 6000.3.0b10):
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Resolution Note (fix version 6000.2.12f1):
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Resolution Note (fix version 6000.0.63f1):
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Resolution Note (fix version 2022.3.69f1):
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.