Search Issue Tracker
Fixed in 5.1.1
Votes
1
Found in
5.0.0b21
Issue ID
670069
Regression
Yes
Landscape right causes rendering error Tizen
Landscape right causes rendering error Tizen
1. What happened
When the user selects Landscape Right, the bottom part of the screen renders either as garbage or just black. Mouse touch is location seems to be off as well; try on this app. See screenshot for awesomeness.
2. How we can reproduce it using the example you attached
To repro:
1) Select Build Settings > Player Settings > Resolution etc > Landscape Right
2) Launch to device
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
skaljac
Mar 21, 2015 21:26
I can confirm this bug. And I must add that Landscape does not work at all. If you choose Landscape (Left or Right) the game does not start at all.
If user choose Auto Rotation mode the game start, but when user turn game in landscape position, game view does not change but touch is changing.
I have tested this behaviour with Tizen SDK Rev2, Samsung RD PQ with Tizen 2.3 and Unity 5.0.0f4