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[Editor] No minus button when you want to remove a particle system from ...
When you assign a particle system to a sub emitter, you click the (+) icon. However, when you want to remove a particle system there... Read more
Flash assemblies causing SwfPostProcessor to fail
The attached project contains 5 assemblies. Building for Flash causes SwfPostProcessor.exe to fail. Read more
Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...
To reproduce: 1. Open project Tree_Creator_Size_iOS_Bug_2 2. Build and run on iOS The problem doesn't occur when doing any of these... Read more
[Camera] Changing slider value gives an error message in console
1. Open the attached project 2. Open scene _Scenes/Cameras/clip_planes_camera 3. Run it in the Editor 4. Adjust slider values 5. Me... Read more
FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...
Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more
Spotlight cookie is updated only after Unity restart if set in Render Se...
Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe... Read more
Image is flipped when setting the quality to Good
By design: The flipping is due to different platform handling on texture coordinates. http://docs.unity3d.com/Manual/SL-PlatformDiff... Read more
Mecanim not picking up fingers from the hierarchy
Steps to reproduce : - open the project - create an avatar for the fbx - switch to right hand and notice that not all the fingers a... Read more
[Performance, iOS] Rendering performance varies on iOS even though the r...
To reproduce: 1) build the project on Unity 3.5 (We're using Unity 3.5.4f1 on Mac) with autoconnect profiler 2) start the game on th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers