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Won't Fix
Votes
0
Found in
4.3.0b5
Issue ID
568910
Regression
No
On destroying script that required by another script - first one disabled in Inspector
On destroying script that required by anothre script - first one disabled in Inspector
2) How can we reproduce it using the example you attached
1 Create new project
2 Create cube
3 Create DummyScript2(requires DummyScript1)
4 Create script which has:
gameObject.AddComponent<DummyScript2>();
Destroy(gameObject.GetComponent<DummyScript1>());
5 Press Play - notice DummyScript1 is disabled in Inspector (the checkBox is unchecked)
By dev:
"Given the cosmetic nature of this issue, couldn't find a solution with low enough risk + effort to enable fixing this in a satisfactory way."
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