Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0b5
Issue ID
568910
Regression
No
On destroying script that required by another script - first one disabled in Inspector
On destroying script that required by anothre script - first one disabled in Inspector
2) How can we reproduce it using the example you attached
1 Create new project
2 Create cube
3 Create DummyScript2(requires DummyScript1)
4 Create script which has:
gameObject.AddComponent<DummyScript2>();
Destroy(gameObject.GetComponent<DummyScript1>());
5 Press Play - notice DummyScript1 is disabled in Inspector (the checkBox is unchecked)
By dev:
"Given the cosmetic nature of this issue, couldn't find a solution with low enough risk + effort to enable fixing this in a satisfactory way."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment