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Won't Fix

Votes

0

Found in

4.3.0b5

Issue ID

568910

Regression

No

On destroying script that required by another script - first one disabled in Inspector

Scripting

-

On destroying script that required by anothre script - first one disabled in Inspector

2) How can we reproduce it using the example you attached
1 Create new project
2 Create cube
3 Create DummyScript2(requires DummyScript1)
4 Create script which has:
gameObject.AddComponent<DummyScript2>();
Destroy(gameObject.GetComponent<DummyScript1>());
5 Press Play - notice DummyScript1 is disabled in Inspector (the checkBox is unchecked)

By dev:
"Given the cosmetic nature of this issue, couldn't find a solution with low enough risk + effort to enable fixing this in a satisfactory way."

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