Search Issue Tracker
Duplicate
Votes
5
Found in
4.3.0b5
Issue ID
568929
Regression
No
"GUI.DrawTexture" does not work properly when used inside custom property drawers inside the default inspector
Steps to reproduce :
- import the project attached
- open the scene "Try me"
- select the object "Inspect me!"
- look in the Inspector and notice the square box with a graphic line inside it
- resize the Inspector and notice the small graphic will flicker
-
numberkruncher
Sep 19, 2014 21:11
This was an issue that I raised. Here is a little workaround which I came up with today:
http://forum.unity3d.com/threads/angle-property-drawer.236359/#post-1780577
-
Simon Says
May 24, 2014 21:46
Related to #514655, which is more severe. Still present in 4.3.4f1.
-
Samo Jordan
Jan 16, 2014 14:29
This bug also affects GUI.DrawTextureWithTexCoords which seems to provide the only possibility to draw sprites in an inspector/editor (at least for Unity <=4.3.2f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- OnTriggerExit is not called when GameObject leaves Trigger through reparenting
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
This is a duplicate of issue #514655