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Fixed in 4.3.X
Manual documentation page for SpritePacker is outdated
New Screenshots are needed and it's lacking a lot of information. For example, it needs to explain why do we have a Pack and a Repack button, since there seems to be no difference in what they do.
Also, some example of how to create a custom SpritePacker policy would be really nice
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- OnTriggerExit is not called when GameObject leaves Trigger through reparenting
- [Physics] Character Joint jumps around when following Kinetic Rigidbody