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Animation manual is missing next/back buttons on some pages
To reproduce:1. Open the manual at Documentation/html/en/Manual/AnimationSection.html2. The firs issue - at the bottom of the page i... Read more
Drop down icon is misleading
Drop down icon is ‘misleading’. When I select the Audio Mixer asset in Project Browser (without any other channels apart from the Ma... Read more
alt-tabbing away from fullscreen game stops updates
-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more
Drag assets from project tab to folders under 'Favorite' mark to drop th...
To recreate:1) Create a new project2) Create new empty folder and any asset (C# script for example)3) Drag empty folder to favorites... Read more
It is impossible to create prefab via drag and drop from hierarchy to pr...
To reproduce:1) Open the project that I have attached and load scene '1'2) Make sure that project tab is set to 'One column layout'3... Read more
Animation looping incorrectly
Steps to reproduce : - import the project attached- open the "InfectionUI" scene and press play- click "Options"- select "Options Me... Read more
Shaders with custom material editors can't be selected on procedural mat...
Steps to reproduce : - import the files attached in the edit- select the substance- drag the shader to the substance- click away and... Read more
Can't move multiple uGUI images
To reproduce:1. Create a new project2. Add a few uGUI images3. Select all of the images4. Try moving them - only one image will move Read more
Editor stalls for a while before closing
Editor stalls for a while before closing To reproduce:- Make sure that internet is disconnected- Open a project like AngryBots or Bo... Read more
Animated script variables don't work properly when same script used mult...
Steps to reproduce:1. Create a project which uses Mecanim and Legacy animation system to animate public variables of scripts2. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
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- Crash with multiple stack traces when leaving a docked VFX Graph open