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ManualResetEvent fails if the mono debugger is attached
To reproduce:1. Create a script: using System.Threading;using UnityEngine; public class Test : MonoBehaviour{private ManualResetEven... Read more
PlayMaker throws ReflectionTypeLoadException when building for WP8
To reproduce:1. Import "realrepro" package. It contains playmaker.2. Try to build for WP8 - ReflectionTypeLoadException is thrown Bu... Read more
Renaming asset in hierarchy leaves gray ghost text (Unity free)
To reproduce:1. Run unity in free mode (force-free)2. Select the camera in scene3. Try to rename it in hierarchy, delete the previou... Read more
Unity crashes on StopCoroutine()
Steps to reproduce:1. Open the attached project and the scene2. Click 'Play' button to start polling and then click 'Stop' button3. ... Read more
WP8.1 devices with 305 GPUs get glitchy textures with certain settings
WP 8.1 not supported anymore. https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/https://docs.unity3d.com/Manual/windowssto... Read more
The shader inspector reports wrong stats
To reproduce:1. Create a new material (like Diffuse)2. Press edit3. Notice that that "Used in scene is 44" even though the material ... Read more
Avatar Masks are not detected as a dependency
To reproduce:1. Open attached project. It contains a prefab that uses the avatar mask "Firing Mask"2. Select the Player prefab. Righ... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
Chinese symbols are replaced with Japanese
To reproduce: 1) Download and open project2) Build and run for iOS3) Compare the texts shown on a device and in the editor game view... Read more
Masks don't render on device
To reproduce:1) Download and open project2) Run in editor and notice mask effect3) Build and run for iOS4) Notice that there's no ma... Read more
All about bugs
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