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Audio.PlayScheduled produces artifacts on cpu spikes
To reproduce: 1. Import package the "repro" 2. Open "scene" 3. Enter play mode 4. Press space. it should call "audio.PlayScheduled" ... Read more
Contextual menu for a shader is shown in the particle system curves
Steps to reproduce : - create a new project - create a particle system - enable "Size over Lifetime" and select the Size Curve - re... Read more
"Error occurred in occluder data computation" thrown when trying to bake...
To reproduce: 1. Open attached project 2. Open scene testas, it contains a terrain and a camera 3. Open Occlusion Culling window and... Read more
[InheritVelocity] Shuriken particles shooting in the wrong direction whe...
Steps to reproduce : - import the project attached - open the scene - press play and notice that after a few seconds the particles... Read more
Removing a rigidbody2d causes the collider outline of a child object to ...
To reproduce: 1. Create an empty gameobject and attach a rigidbody2d to it 2. Create another gameobject and attach a box collider2d ... Read more
Typo in License Management window
In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligable f... Read more
SkinnedMeshRenderer starts flickering after resuming an app
To reproduce: 1. Open the attached project 2. Build and run on iPhone4 with iOS 7.0.4 3. Press home button 4. Click on an app icon a... Read more
Screen.dpi always reports zero on Windows Phone 8
Steps to reproduce: 1. Created a project which reports Screen.dpi 2. Deploy it to Windows Phone 8 3. Reported dpi is zero. Tested w... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce: 1. Create a project which prints out Screen.GetResolution and Screen.resolutions 2. Build it as standalone 3. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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