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0
votes
Fixed

NullReferenceException when using a Canvas in World Space

UI

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May 13, 2014

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Version/s: 4.6.0b9

Steps to reproduce : - create a new project- crate a new canvas- set the Render Mode to World Space- press play and notice the error... Read more

0
votes
Fixed

Windows player in full screen mode is brighter than in windowed mode

Graphics - General

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May 13, 2014

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Version/s: 5.0.0a8

Windows player in full screen mode is brighther than in windowed mode When Player Settings > Deferred Linear: The colors are brig... Read more

0
votes
Not Reproducible

The handle of a slider is unaligned in playmode

UI

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May 13, 2014

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Version/s: 4.6.0b9

Steps to reproduce : - create a new project- create a new slider- press play and notice the handle is unaligned *Note :Regression fr... Read more

0
votes
Fixed

"Deferred" and "Linear" settings for Rendering Path/Color Space, make th...

Graphics - General

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May 13, 2014

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Version/s: 4.5.0f3

"Deferred" and "Linear" settings for Rendering Path/Color Space, make the scene go dark in Full Screen mode. To reproduce:- Open att... Read more

0
votes
Fixed

[WP8] Cannot export VS solution on 5.0.0a8

WP8

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May 13, 2014

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Version/s: 5.0.0a8

To reproduce:1. Create a new project2. Switch to WP8 platform3. Build...4. ERROR: Error building Player: Exception: Failed to run re... Read more

2
votes
Won't Fix

Rendering does not look smooth, when resizing Windows standalone player

Graphics - General

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May 13, 2014

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Version/s: 4.5.0f3

Rendering does not look smooth, when resizing the windows player - please see attached video for details To reproduce:- Open attache... Read more

0
votes
Fixed

Triggers are not accepting/registering raycasts in Unity 5

Physics

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May 13, 2014

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Version/s: 5.0.0a8

To reproduce:1. Open up the attached project. It is has NGUI2. Open up any of the example scenes, for instance I'm using Example 10 ... Read more

0
votes
Fixed

NumberSamples is always 1024 regardless of DSPBufferSize set from Audio ...

Audio

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May 12, 2014

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Version/s: 5.0.0a5

Steps to reproduce : - import the project attached- open the scene "scene.NCP_PitchTest"- select the mixer "NCP_PitchTest"- open a s... Read more

0
votes
Fixed

AssetDatabase.LoadAssetAtPath(path, type) returns null if the asset is h...

Asset Import

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May 12, 2014

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Version/s: 4.6.0b9

Steps to repro:1. Open the project2. Select "Data with hidden sub-asset" in the inspector3. In the context menu (gear wheel) select ... Read more

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