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Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached- add the "AGE_M_Soldier_Body" to the scene- add the "New Animator Controller" to ... Read more
ANR on OUYA console under heavy gamepad activity
Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce : - import the project attached- create a new animation controller- create a new blend tree and double click it t... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
Importing a large project makes all the text in the editor
Importing a large project makes all the text in the editor look weird. Please see attached screen shot for details. To reproduce:- C... Read more
No sound under linux, FMOD instancing errors
-e: see title -repro--open angry bots and build for linux--run build--NOTICE no sound and errors being logged Read more
Memory allocation assert when opening Mass Place Trees window
Using the attached project:- Create a Terrain- In the Place Trees section of the Inspector, add a tree (from the Edit Trees... butto... Read more
Objects are ordered in reverse when duplicated in groups.
To reproduce:1. Create a new project2. Create two game objects: Cube 1 and Cube 23. Select both and duplicate them4. Note that the d... Read more
Memory leak when doing grid slicing
- Import the attached UNET - LowLevel.jpg file- Set Tecture type to Sprite and Sprite Mode to Multiple- In the Sprite Editor select ... Read more
Duplicated children get weird transform values if their parent has speci...
Create a scene which has two spheres.Let Sphere1 be a child of a Sphere2.Apply rotation or scale to Sphere2.Duplicate Sphere1 - it w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS