Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0f1
Issue ID
572799
Regression
No
Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix problem
Shaders with static const global matrices don't translate to GLSL properly, it seems.
To reproduce:
1. Open attached project
2. Build and run on iOS
3. Compare to editor (green vs yellow)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment