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Serialization issues of Vector2 class inheriting from UnityEngine.Object...
A lot of "There is a duplicate key in the deserialized dictionary" information type messages are shown in the console when trying to... Read more
FindGameObjectsWithTag() adds to count the selected prefabs
To reproduce:1. Open the attached project2. Run the scene3. (De)select the Cube prefab from the Project View4. Notice that the size ... Read more
Importing substances causes a crash
To reproduce:1. Create a new project2. Open the asset store3. Download and import the "18 FREE Substances"4. Unity crashes on import... Read more
Editor crash when mecanim transition endTime < startTime
1. Open the attached project.2. Select the New Animation Controller and go to the Animator window.3. Select the transition between t... Read more
Stripping fails when two methods' generic parameters differ in DLL
Postponing reason: This is an issue with the stripper incorrectly stripping overloaded generic methods. We are not going to fix this... Read more
Canvas doesn't update to Game View size when tab is not in front.
Repro steps:- Have Game View docked separately from Scene View and not being the front tab (see image)- Create new scene.- Menu: Gam... Read more
Disabling an UIRenderer component at runtime crashes Unity
1. Open the attached project2. Run the scene3. Click the "Toggle Renderer" (it disables the UIRenderer)4. Unity crashes Read more
RectTransform picking doesn't work when collapsed in Inspector
Repro steps:- Make sure RectTransform component is expanded in Inspector.- Select nothing in the Scene View or Hierarchy.- Click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open