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UnityEvent dropdown shows oddly named setter properties in the function ...
To reproduce:1. Create a new project2. Create a uGUI button3. Add a new event on click4. Drag the main camera as the gameobject5. Se... Read more
UGUI - "Screen Space - Camera" render mode causes all uGUI elements to b...
To reproduce:1. Open attached project2. Open scene "BasicScene"3. Enter play mode - note that the text is bright4. Exit play mode5. ... Read more
[WinRT] Private members are not initialized in serializable class
To reproduce:1. Import "Final IK" from the asset store2. Open scene "Driving"3. Include the scene in the build and build for WP84. O... Read more
"Scale" is not disconnected from prefab upon instantiation
Steps to reproduce : - import the project attached- create a cube in the Hierarchy- drag it to the project browser to make it a pref... Read more
uGUI Slider does not show the correct fill on its images
To reproduce:1. Open attached project2. Open scene 3DGUI3. In the hierarchy navigate to Canvas> Cube> HUD Bar > healthbar4.... Read more
Asset reference is null after disk operations
To reproduce:1. Open attached project2. In the menu bar open up Swing > TestWindow3. Drag the "test" asset (from project) into th... Read more
-e Editor hangs when script that manipulates anchors is used
To reproduce:1. Open attached project2. Open crash=repro scene3. Find the 'Letterboxer' object in the scene4. Add the 'PreserveAspec... Read more
Text moves around when writing and hitting tab in an input field
Steps to reproduce : - import the project attached- open the scene "Example-Widgets"- write in the single input field- hit tab a few... Read more
Problem in setting up shaders when loading a scene built with BuildPipel...
On loading the scene, the shaders Nature/Soft Tree Occlusion Leaves and Nature/Soft Tree Occlusion Bart do not work correctly on ter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject