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CompareApproximately(dstRatio, srcRatio, 1.0f/32.0f) is thrown when sett...
Steps to repro:1. Open the attached project2. Go to sprites folder and select "Bug_StencilInfo_bee_B' (or any other texture provided... Read more
Can't attach to process on Mac/Tizen
-e 1) What happened Can't attach to process on Mac/Tizen 2) How can we reproduce it using the example you attached. To repro:1) Depl... Read more
Blend state's slider disappears after creating a new motion field
To reproduce:1. Create a new animation controller2. Double click it to open the animator window3. Right click -> Create state -&g... Read more
Slider gets messed up
Watch the screencast for reproduction steps:http://screencast.com/t/FxPklecYLF67 Read more
Some descriptions of animation transitions settings are missing from the...
To reproduce:1. Open the attached project2. Double-click on an animation controller3. Make a transition (if there's none)4. Click on... Read more
Several descriptions for animation clip settings are missing from the do...
1. Import the attached package2. Change the fbx type to Humanoid3. Open the Animations tab4. Notice "Events" and "Motion" at the bot... Read more
Animation tab in the fbx Import Settings differs accordingly to the anim...
Animation tab in the fbx Import Settings differs accordingly to the animation type. Therefore, not all options are documented:Animat... Read more
Import blendshapes setting is absent in 4.5 documentation
To reproduce:1. Click on an fbx2. In the Import Settings, there's a "Import Blendshapes" setting which is missing from the picture t... Read more
Selection does not change on the drop down menu in a 2D Directional ble...
Steps to reproduce : - import the project attached- create a new Animation Controller- create a new blend tree- assign 2 motions to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS