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Most Recent
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0
votes
Not Reproducible

All Unity pop-up dialogues should be centred on the screen

Window management

-

May 07, 2010

-

Version/s: 3.0.0a3

All Unity pop-up dialogues should be centred on the screen to be consistent with native OS dialogs. Problem: Popping windows up in ... Read more

0
votes
Won't Fix

FBX Conversion - C4D plugins collide when using two versions of Unity on...

Asset Import

-

May 03, 2010

-

Version/s:

If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after c... Read more

0
votes
Fixed

Inspector takes focus unnecessarily when editing parameters

Inspector Functionality

-

May 02, 2010

-

Version/s: 3.0.0a2

Inspector takes focus unnecessarily when editing parameters I often need to change parameters on a number of objects in the hierarc... Read more

0
votes
Fixed

Detaching a tab marks the current scene as edited

IMGUI

-

Apr 26, 2010

-

Version/s: 3.0.0a2

Steps: * Detach a tab. Result: Tab attaches just fine, but the loaded scene gets marked as edited. Expected: Current scene should ... Read more

0
votes
Won't Fix

Help -> (documentation link) launches html in default app, not browser

Assets Management

-

Apr 22, 2010

-

Version/s: 3.0.0a2

Steps: * In Windows settings, set html files to open with Notepad (or something else) by default. * From the Unity help menu, click ... Read more

5
votes
Won't Fix

Build settings window hides upon losing focus

Deployment Management

-

Apr 16, 2010

-

Version/s: 3.0.0a1

- Navigate to File -> Build Settings - Click on any window outside Unity Actual: Build Settings window gets hidden Expected: Build ... Read more

0
votes
Not Reproducible

Package import previewing of more objects

Assets Management

-

Apr 13, 2010

-

Version/s: 3.0.0a1

Not every object type can be previewed, some missing: - Text files: .cs, .js, .txt - Shader files (also text) - Fonts - Flar... Read more

0
votes
Fixed

Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...

Windows

-

Feb 24, 2010

-

Version/s: 2.6.1f3

Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq. This code will not work as intended: if (Input.GetKeyDown(KeyCode.... Read more

1
votes
Fixed

Setting Time.timeScale to 0 in Start is broken

Deployment Management

-

Dec 07, 2009

-

Version/s: 2.6.1f3

When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more

0
votes
Fixed

Error is not generated if you use the index of the component instead of ...

Mono

-

Nov 07, 2009

-

Version/s: 1.5.1b1

iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.m... Read more

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