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Issue ID




New Hierarchy - Prefabs are not blue

Project Browser/Hierarchy


When user creates a Prefab of an object, the instance is not blue in Hierarchy.

To reproduce:
- Open attached project and launch a scene
- Drag an object from Hierarchy to Assets folder in Project Browser
- Observe that you have a prefab in your Project Browser
- Observe also that the instantiated object in Hierarchy has not turned blue

Actual result: User can not see the difference between an object and a prefab

Expected result: The instantiated prefab object should turn 'blue' in Hierarchy Window

Comments (4)

  1. 861d7bdd406029df3210f6629fed806c?d=mm


    Mar 23, 2017 02:53

    I have this issue in 5.5p3

  2. 89182cfdfd9a752dbb3e699166bce952?d=mm


    Feb 02, 2017 09:56

    I have this issue 5.4.1f1, but my colleague who's on the same repo does not have this issue

  3. A842e8265b6ce451de1bc1a53a9595f9?d=mm


    Jul 13, 2016 18:57

    Just happened to me. Closest I can tell for repro, it's a prefab we've been using a lot, then knew someone else edited it in GIT and we'd have a conflict, so I stashed mine, pulled theirs, then clobbered clobbered it with the one I was using.
    After this, even after quitting Unity and dragging the prefab onto itself just to see if that works, it's still always grey in hierarchy.

  4. 5a1cf4b8cd64e0219e4577f3c4e5603c?d=mm


    Jun 01, 2016 17:14

    I have this issue in version 5.3.3

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