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Ugly self-shadowing on a lightmapped buit-in sphere
To reproduce: 1. Open attached project (the last one). 2. Check the bands on the built-in sphere and also the dark patches. I trie... Read more
OSX: Unity not switching to designated Space if opening a new scene in a...
To reproduce: - Open Unity in eg. Space 2 - Switch to Space 1 - Open a scene in another project from Space 1 (just find a scene and... Read more
GUI.Window silently fails in EditorWindow.OnGUI if you don't use EditorW...
To reproduce: 1. Open attached project. 2. Go to menu -> Window -> WindowTest 3. The GUI.Window() call is not between BeginWindow an... Read more
Camera.targetTexture confuses camera callbacks
Camera.targetTexture or RenderTexture.active with Camera.RenderWithShader are making trouble. If I set the camera's targetTexture i... Read more
WebTemplate: After adding a template the inspector wasn't immediately up...
1) Go to Project Settings -> Player -> Resolution and Presentation. Lock the view. 2) The icon for MyTemplate should be visible. 3) ... Read more
Object Selector doesn't remember the last selected item in the lightmapper
Check the video: http://screencast.com/t/OTVhZjkyMT Also check that the Object Selector doesnt remember the last place where it was... Read more
WWWForm.data always returns empty array.
When trying to send any sort of data via the WWWForm class, the send fails and the message "Error when creating request. POST reques... Read more
Reimport project dialog is hidden
If Unity decides to reimport your project it will show "Reimport project dialog". If you activate some window on top of it then ther... Read more
Texture Import settings: Preview should show current selected override
When changing settings per target platform, it should be shown in the preview. Repro: Import a texture Change override settings for... Read more
Texture Import settings cannot be reset
Texture Import settings cannot be 'reset' from inspector context / cog menu. Expected: Using 'reset' in texture importer's context ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values