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Most Recent
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0
votes
Fixed

AnimationSet.ReplaceClip causes code to be silently aborted

Animation

-

Jul 13, 2013

-

Version/s: 4.3.0a1

Steps to reproduce : - import the attached project - open lipsync.unity - look in NewBehaviourScript.cs, lines 38-40 - observe that... Read more

0
votes
Fixed

Gfx command not handled when using Syphon (4.2 regression)

Graphics - General

-

Jul 13, 2013

-

Version/s: 4.3.0a1

Steps to reproduce : - import the project attached - open the scene SyphonServerAndClient - press play and notice and Unity will cr... Read more

0
votes
Won't Fix

Support Blender's mesh mask

Assets Management

-

Jul 13, 2013

-

Version/s: 4.3.0a1

Steps to reproduce : - open the .blend file from the attached project in Blender - select the Blender-blendshapes-testMesh node in ... Read more

2
votes
Fixed

Tabs freeze in MD4 after using auto-hide

CodeEditors

-

Jul 12, 2013

-

Version/s: 4.3.0a1

Tabs freeze in MD4 after using auto-hide To reproduce: - Start MD4 - Go to the Unit Testing view - Enable/disable auto-hide for Sol... Read more

0
votes
Fixed

It's possible to animate properties of the animator..in the animation

Animation Window

-

Jul 12, 2013

-

Version/s: 4.3.0a1

In the Animation Window it is seemingly possible to add a curve for enabling the Animator component. When trying to add that curve n... Read more

0
votes
Won't Fix

Pop up events do not pause game

Blackberry

-

Jul 11, 2013

-

Version/s: 4.2.0f3

Read more

0
votes
Fixed

MonoDevelop shows error on canceling the build

CodeEditors

-

Jul 11, 2013

-

Version/s: 4.3.0a1

MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more

0
votes
Fixed

StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...

Graphics - General

-

Jul 11, 2013

-

Version/s: 4.2.0b4

If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more

0
votes
Not Reproducible

[Batching] StaticBatchUtility.Combine() with null material silently fails

Graphics - General

-

Jul 11, 2013

-

Version/s: 4.2.0b4

To Reproduce: 1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls. 2. Build to the iOS dev... Read more

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