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AnimationSet.ReplaceClip causes code to be silently aborted
Steps to reproduce : - import the attached project - open lipsync.unity - look in NewBehaviourScript.cs, lines 38-40 - observe that... Read more
Gfx command not handled when using Syphon (4.2 regression)
Steps to reproduce : - import the project attached - open the scene SyphonServerAndClient - press play and notice and Unity will cr... Read more
Support Blender's mesh mask
Steps to reproduce : - open the .blend file from the attached project in Blender - select the Blender-blendshapes-testMesh node in ... Read more
Tabs freeze in MD4 after using auto-hide
Tabs freeze in MD4 after using auto-hide To reproduce: - Start MD4 - Go to the Unit Testing view - Enable/disable auto-hide for Sol... Read more
It's possible to animate properties of the animator..in the animation
In the Animation Window it is seemingly possible to add a curve for enabling the Animator component. When trying to add that curve n... Read more
MonoDevelop shows error on canceling the build
MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more
StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce: 1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls. 2. Build to the iOS dev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy