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changing a Cloths Sleep Threshold unsleeps the object while the treshold...
To reproduce:1. Open attached project2. Open Test scene3. Enter play mode4. Select GameObject (Plane)5. Click on Sleep Threshold and... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce:1. Open the scene 'Test'2. Press play3. Observe that although the moving object has the 3 "OnTrigger*2D" methods,... Read more
Text is automatically highlighted when mouse hovers above it in widget s...
1. open and play widget scene2. write some text in the text input field3. let the mouse hover above the text itself4. observe how te... Read more
start text in inputfield in widget scene disappears when you hover above it
1. open and play widget scene2. let your mouse hover above the start text in the text input fields3. observe how the text disappears Read more
Second Item in selection list cannot be seen in widget scene
1. open widget scene in beta 10 example project2. click the selection list to get it to expand3. observe that the second item ain't ... Read more
Adb.exe is launched upon entering play mode and remains to lock project ...
Android development kit is required to reproduce this issue.If adb.exe is already running, new instance will not be launched. Steps ... Read more
[Graphics, Animation] Particle system material color animation is not wo...
Steps to reproduce : - import the project attached- open the scene "001"- press play and notice that the color is not animated *Note... Read more
Rect Transform rotation animation curve is quaternion and not euler
To reproduce:1. Create a new Canvas with a button2. Select the button and open the animation window3. Add a new curve, create a new ... Read more
Editor logs <RI.Hid> message after connecting an out of battery WP8 device
Steps to reproduce:1. Open any Unity project2. Connect out-of-battery WP8 device through USB3. Message will be logged depending on d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS