Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.2.0b4
Issue ID
551503
Regression
No
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce:
1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls.
2. Build to the iOS device. There will be an exception thrown in the console.
User:
"On the device we're receiving exception telling us that batching failed because it has a null material so would be great to have this functionality in the editor."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging and dropping a system that contains event context to create nested VFX crashes the editor
- TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
Add comment