Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.2.0b4
Issue ID
551503
Regression
No
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce:
1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls.
2. Build to the iOS device. There will be an exception thrown in the console.
User:
"On the device we're receiving exception telling us that batching failed because it has a null material so would be great to have this functionality in the editor."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment