Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.0b4
Issue ID
551504
Regression
No
StaticBatchUtility.Combine() objects from Loaded scene resets geometry position
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then all geometry that has non-uniform scale will have their position/rotation values reset to zero.
But if StaticBatchUtility.Combine() called from same scene then all works fine.
To reproduce:
1. Open the attached project.
2. Try the scene_load_and_combine and the scene_load_and_combine_additive levels.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
- Multiple warnings are thrown when importing Terrain URP Demo Scene to the Project
- The Frame value field does not update when using the increment/decrement arrows in the Frame Debugger if the value has been manually inputted
Add comment