Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.0b4
Issue ID
551504
Regression
No
StaticBatchUtility.Combine() objects from Loaded scene resets geometry position
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then all geometry that has non-uniform scale will have their position/rotation values reset to zero.
But if StaticBatchUtility.Combine() called from same scene then all works fine.
To reproduce:
1. Open the attached project.
2. Try the scene_load_and_combine and the scene_load_and_combine_additive levels.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
Add comment