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Fixed in 4.3.X

Votes

0

Found in

4.2.0b4

Issue ID

551504

Regression

No

StaticBatchUtility.Combine() objects from Loaded scene resets geometry position

Graphics - General

-

If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then all geometry that has non-uniform scale will have their position/rotation values reset to zero.

But if StaticBatchUtility.Combine() called from same scene then all works fine.

To reproduce:
1. Open the attached project.
2. Try the scene_load_and_combine and the scene_load_and_combine_additive levels.

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