Search Issue Tracker

Won't Fix



Found in


Issue ID




Support Blender's mesh mask

Assets Management


Steps to reproduce :

- open the .blend file from the attached project in Blender
- select the Blender-blendshapes-testMesh node in the Outliner and go to the 'Object Data' tab of the Properties window
- scroll down to find the 'Shape Keys' section
- turn on shape previewing by clicking the pushpin button underneath the list.
- select different shape keys in the list, and observe how they look when applied to the face, MouthHeight_L and MouthHeight_R keys produce clear asymmetric changes to the mouth
- open the attached project and add the character to the scene.
- select the 'Blender-blendshapes-testMesh' child of 'character-test.'
- look in the 'BlendShapes' section of the SkinnedMeshRenderer inspector.
- alter the shape weight values and notice that the behaviour does not match that seen in Blender

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.