Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0a1
Issue ID
551813
Regression
No
Support Blender's mesh mask
Steps to reproduce :
- open the .blend file from the attached project in Blender
- select the Blender-blendshapes-testMesh node in the Outliner and go to the 'Object Data' tab of the Properties window
- scroll down to find the 'Shape Keys' section
- turn on shape previewing by clicking the pushpin button underneath the list.
- select different shape keys in the list, and observe how they look when applied to the face, MouthHeight_L and MouthHeight_R keys produce clear asymmetric changes to the mouth
- open the attached project and add the character to the scene.
- select the 'Blender-blendshapes-testMesh' child of 'character-test.'
- look in the 'BlendShapes' section of the SkinnedMeshRenderer inspector.
- alter the shape weight values and notice that the behaviour does not match that seen in Blender
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
- The options modal for which type of Tilemap to create isn't drawn when it has been previously closed until the user moves their cursor
- There are 2 Overlay Menus present in the Tile Palette Window
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project
Add comment