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No default splash screen is shown on an iPhone 4
To reproduce:1) Download and open project2) Build and run for iOS3) Notice that the splash screen doesn't show Read more
A completely empty project crashes on an iPhone 4
To reproduce:1) Download and open project2) Build and run for iOS3) Notice crash Read more
Enlighten - initial memory usage information is wrong
To reproduce:1. Open the example enlighten project2. Open lightmapping window3. Clear and wait for it to rebake4. Note the amount of... Read more
Crtl+a doesn't work in input field
1. open and play widget scene2. in input field try and use crtl+a Observe: nothing is highlighted. Read more
Navigation to and from slider in 'lighting' scene doesn't work
1. open and play lighting scene2. switch to color tab3. select upper most slider and navigate down with keyboard arrows4. observe ho... Read more
you can highlight text but the highlight is lost the moment you release ...
1. open and play widget scene2. with mouse highlight some text in the input field3. release mouse hold and observe how highlight goe... Read more
Hitting enter when selecting input field also causes 'next line'
1. open and play widget scene2. navigate, via keyboard arrows, to the input field and hit enter3. observe how the carret will begin ... Read more
Button state goes to false while an input button is pressed and the focu...
Steps to reproduce : - import the project attached- open the scene "TestScene" and press play- hold Space- click in the text field a... Read more
"Always Included Shaders" setting not saved
-e: see title, after reopening the project the newly included shader is gone -repro:--open attached project--go to Edit > project... Read more
Crash when importing a project
Steps to reproduce : - import the project attached and Unity will crash *Note :Only reproducible on OSX, imports fine on Windows. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS