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XRI NulRef in stand alone profiler upon opening.
Issue: When opening the Profiler (Standalone Process) in an XR Core project, it holds a single console error on startup related to t... Read more
Dropdown menu items selection depth too deep
Description I should be able to select a dropdown menu item by touching it with the teardrop on the end of my controller. But instea... Read more
Objects spawn when controller nears plane
In this template, tapping on detected planes spawns objects. But it spawns objects when my controller is near a plane as well. Admit... Read more
Jittery wrist menu
I think the tolerances that invoke the wrist menu need to be broader. See Menu.mp4 attached, which shows that after the wrist menu i... Read more
Error "Screen position out of view frustum" shown when entering the Play...
How to reproduce:1. Open the “ReproWorldSpaceUI.zip“ project2. Open the “ReproScene“3. Enter the Play Mode4. Observe the Console win... Read more
[XRIT] NearFarInteractor created "Attach" and "Stabilization Cast Origin...
Steps to reproduce:1. Open the attached user's project "Test XRIT.zip"2. Connect Quest 2/3/3S to Meta Link3. Open "Assets/_AssetsFor... Read more
[XRI] Object Continues to Move After Pinch Release in Hand-Tracked Inter...
Steps to reproduce:1. Open the attached user's project "MR core.zip"2. Open the "Assets/Scenes/SampleScene.unity" Scene3. Switch to ... Read more
Near-Far Interactor is not working when the Built Project uses Metal Ren...
How to reproduce:1. Open the attached “IN-114627.zip” Project2. Build and Run on VisionOS3. Interact with the Cube GameObject in the... Read more
UI in World Space UI Sample Demo Scene doesn't work on Oculus Quest device
Steps to reproduce: Open the attached Unity project "OculusWorldUI" from provided Google Drive link Open "DemoScene" (Assets > Sa... Read more
"Screen position out of view frustum" errors thrown when Scene has world...
Steps to reproduce: Open the attached project "DemoScene" from provided Google Drive link Open "HandsDemoScene" scene (Asses > Sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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