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Fix In Review for 3.2.0
Under Consideration for 3.0.X, 3.1.X
Votes
0
Found in [Package]
3.0.8
3.1.2
3.2.0-pre.1
Issue ID
XRIT-284
Regression
No
Objects spawn when controller nears plane
In this template, tapping on detected planes spawns objects. But it spawns objects when my controller is near a plane as well. Admittedly we might expect some tolerances at play here, but if a Half Torus is laying on its side, then it is difficult for me to pick it up via direct grab without spawning an additional object. See Spawn.mp4 attached.
*Steps to reproduce:*
# Open the attached repro project (MR_Template_112) in Unity 2022.3.62f1.
# Build and Run on Quest 2.
# In the HMD, use the wrist menu to choose Half Torus as the spawn object.
# Use controllers to tap a detected plane; this spawns a Half Torus.
# If the Half Torus is not laying on its side, then pick it up and drop it so that it rests on its side.
# Your controller has a teardrop shape on the end. Insert this teardrop into the Half Torus and grab it.
*Actual results:*
When your controller moves this close to the plane, a new Half Torus is spawned even though you did not tap the plane.
*Expected results:*
You should be able to grab the current Half Torus easily without spawning another Half Torus accidentally.
*Reproducible with versions:*
MR Template 1.1.2 (branch: release/2022.3, commit: 0e705300)
Unity 2022.3.62f1
Quest 3
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Resolution Note (fix version 3.2.0):
Added configurable functionality to `ARContactSpawnTrigger` in the AR Starter Assets sample to block spawning of objects on AR Planes when the active interactor in the associated `XRInteractionGroup` is either hovering or selecting an interactable object.