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Found in [Package]

3.0.8

3.1.2

3.2.1

Issue ID

XRIT-337

Regression

No

Near-Far Interactor is not working when the Built Project uses Metal Rendering on VisionOS

Package: XR Interaction Toolkit

-

How to reproduce:
1. Open the attached “IN-114627.zip” Project
2. Build and Run on VisionOS
3. Interact with the Cube GameObject in the Player
4. Observe the Logs in XCode

Expected result: Various Interaction Functions are called
Actual result: Only IndirectPinch is called

Reproducible with: 3.0.8 (6000.0.57f1), 3.1.2 (6000.1.16f1), 3.2.1 (6000.2.4f1)
Couldn’t test with: 3.3.0-pre.1 (6000.3.0b1) - non-fixable package errors due to missing features after updating packages, unrelated to XRI

Testing Environment: macOS 15.6.1 (M3 Pro)

Reproducible on: Apple Vision Pro 2.5

Notes:
- Issue does not reproduce with RealityKit
- Related Unity Discussions threads:

[https://discussions.unity.com/t/near-far-interactor-not-working-in-metal-mode-apple-vision-pro/1646494/7]

[https://discussions.unity.com/t/input-failure-in-unity-6-polyspatial-hybrid-mode-with-full-metal-immersion-visionosspatialpointerdevice-configuration-issue/1615424/4]

 

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