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Fix In Review for 3.2.2

Votes

0

Found in [Package]

3.2.0-pre.1

Issue ID

XRIT-280

Regression

No

"Screen position out of view frustum" errors thrown when Scene has world space UI elements

Package: XR Interaction Toolkit

-

*Steps to reproduce:*
# Open the attached project "DemoScene" from provided Google Drive link
# Open "HandsDemoScene" scene (Asses > Samples > XR Interaction Toolkit > 3.2.0-pre.1 > Hands Interaction Demo
# Enter Play mode
# If errors are not visible, try pressing on UI Button or other UI elements in the scene with Controllers

*Actual results:*  "Screen position out of view frustum" errors are spammed in the Console, unable to interact with UI elements in the Scene

*Expected results:* No errors are thrown in the Console, it is possible to interact with UI elements in the Scene

*Reproducible with versions:* 6000.2.0b2 (d4c40f50eb81) - unityhub://6000.2.0b2/d4c40f50eb81

*Tested on (OS):* Windows 11

*Reproducible with these devices:* Oculus Quest (Quest), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 10

*Notes:*
* Screen position out of view frustum (screen pos -340282346638528859811704183484516925440.000000, -340282346638528859811704183484516925440.000000) (Camera rect 0 0 3840 2160)
UnityEngine.XR.Interaction.Toolkit.UI.UIInputModule:Update ()

  1. Resolution Note (fix version 3.2.2):

    Fixed "Screen position out of view frustum" error spam when using the XR UI Input Module component together with UI Toolkit with some Panel Input Configuration settings.

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