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[Oculus XR Plugin] AndroidManifest.xml is removed when exporting a proje...
Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/Scenes/SampleScene.unity” Sc... Read more
[Quest 2] [Oculus XR] Player crashes on launch when built with Depth Sub...
Reproduction steps: 1. Open the attached project "ReproProj" with the Android platform 2. Open the “/Assets/Scenes/SampleScene.uni... Read more
[Vulkan][OculusXR] Artifacts are observed on one of the Eyes when "Use P...
Steps to reproduce: 1. Open the attached user's project "passthoughTestv2022.zip" 2. Make sure Vulkan is selected as the Graphics ... Read more
[Quest][OculusXR] CPU/GPU reported by OVRMetrics is 2x higher with Oculu...
Steps to reproduce: 1. Open the attached user's project "URP VR 2023.zip" 2. Make sure OVR Metrics tools are installed via Meta De... Read more
[Quest] Editor crashes on ovrp_UnityOpenXR_OnSessionDestroy with a speci...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/BorderDemo.unity” Scene 3. Enter the Play Mode ... Read more
[OculusXR] Quest application crashes on launch when using MultiView and ...
Steps to reproduce: 1. Open the attached project "Crash Quest - Copy" 2. Switch to Android 3. Open "Assets/Scenes/SampleScene.uni... Read more
[Android][BiRP] Point Light is missing and characters appear to have a l...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/_Complete-Game/_Complete-Game.unity” Scene 3. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System