Search Issue Tracker
In Progress
Fixed in 4.5.2
Under Consideration for 3.4.X
In Progress in 4.5.X
Votes
0
Found in [Package]
3.3.0
4.5.0
Issue ID
OXPB-173
Regression
No
[Quest3][OculusXR] Current Tracking State is set to None on TrackedPoseDriver when using OculusXR plugin with Quest 3
Steps to reproduce:
1. Open the attached user's project "Hello VR.zip"
2. Connect Meta link to Quest 3
3. Open Input Debugger (Window -> Analysis -> Input Debugger)
4. Enter Play Mode
5. Double click the MetaQuest3 device and scroll to the bottom to observe the trackedState value
Expected Results: trackedState value is not 0
Actual Results: trackedState value is reported as 0 and Current Tracking State sets to None in the TrackedPoseDriver upon entering Play Mode with OculusXR and Quest 3
Reproducible with: OculusXR 3.3.0 - 4.5.1 (2021.3.50f1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8)
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
Not reproducible with these devices:
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Environment tested: Windows 11 24H2
Notes:
-Issue reproduces with a new project, just by installing OculusXR Plugin and entering Play Mode with Meta Link connected, Input Debugger will show that TrackedState defaults to None
-Issue does not reproduce with OpenXR Plugin
-Discussion thread with more information: [https://discussions.unity.com/t/unity-xr-tracking-state-bug-with-meta-quest-3/1614027]
Comments (1)
-
Tomas_Moesgaard
Oct 13, 2025 11:26
I ran into this issue after updating Unity to 6000.59f2 for the security update. I'm on 4.5.2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
Resolution Note (fix version 4.5.2):
Fixed in Oculus Plugin 4.5.2 release